The First Descendant places a heavy emphasis on its customizable loadouts to create a unique experience for each player. Gamers can farm modules and equip them on their Descendants or their weapons to produce various effects and interactions. Some mods fit better with certain loadouts and characters, so it’s a good idea to plan out which ones you will need to save time. Here is a list of all the modules available in The First Descendant for Weapons:
All Weapon Modules
General Rounds
Module | Rarity | Socket Type | Capacity | Exclusive | Function |
---|---|---|---|---|---|
Better Concentration |
Normal |
Almandine |
6 |
N/A |
Gain +19% Critical Hit Damage |
Better Insight |
Normal |
Almandine |
6 |
N/A |
Gain +10% Firearm Critical Hit Rate |
Better Weapon Weight |
Normal |
Almandine |
4 |
N/A |
Gain +8% Weapon Change Speed |
Chill Enhancement |
Normal |
Cerulean |
6 |
Bullet Improvement |
Adds Chill ATK based on 8% Firearm ATK |
Colon Special Forces |
Normal |
Malachite |
6 |
N/A |
Bonus 8% Movement Speed when Aiming |
Electric Enhancement |
Normal |
Xantic |
6 |
Bullet Improvement |
Adds Electric ATK based on 8% Firearm ATK |
Expand General Magazine |
Normal |
Xantic |
4 |
N/A |
Gain +13% Max General Rounds |
Expand Weapon Charge |
Normal |
Cerulean |
5 |
N/A |
Gain +12% Rounds per Magazine |
Fire Enhancement |
Normal |
Almandine |
6 |
Bullet Improvement |
Adds Fire ATK based on 8% Firearm ATK |
Fire Rate UP |
Normal |
Xantic |
5 |
Fire Rate |
Gain +8% Fire Rate |
Hawk-Eye |
Normal |
Rutile |
4 |
N/A |
Gain +11% Accuracy |
Normal Impact Rounds Refining |
Normal |
Xantic |
5 |
Round Conversion |
Convert dropped Impact Rounds to one General Round on pickup for every 1.3 Rounds |
Normal Special Rounds Refining |
Normal |
Xantic |
5 |
Round Conversion |
Convert dropped Special Rounds to one General Round on pickup for every 6 Rounds |
Recycling Genius |
Normal |
Cerulean |
5 |
N/A |
Gain +8% Reload Time Modifier |
Rifling Reinforcement |
Normal |
Malachite |
6 |
N/A |
Gain +12% Firearm |
Toxic Enhancement |
Normal |
Rutile |
6 |
Bullet Improvement |
Adds Toxic ATK based on 8% Firearm ATK |
Vibration Absorption |
Normal |
Rutile |
4 |
N/A |
Reduce Recoil by 11% |
Weak Point Sight |
Normal |
Malachite |
6 |
N/A |
Gain +9% Weak Point Damage |
Action and Reaction |
Rare |
Malachite |
6 |
ATK |
Gain +15% Firearm ATK and Recoil +5% |
Adventurer |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Gain +8% CRIT Hit Rate and +2% Weak Point Damage |
Aiming Compensation |
Rare |
Rutile |
4 |
Accuracy |
Gain +8% Accuracy and 6.5% CRIT Hit Damage |
Anti-matter Round |
Rare |
Malachite |
6 |
ATK |
Gain +8% Firearm ATK and +6.5% Firearm Critical Hit Damage |
Bullet Rain |
Rare |
Xantic |
5 |
Fire Rate |
Gain +8% Fire Rate and +1% Firearm ATK |
Chill Priority |
Rare |
Cerulean |
6 |
Attribute ATK |
Gain +13% Chill ATK for Reload Time Modifier -8% |
Commando Marksmanship |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Gain +8% CRIT Hit Damage and +1% Firearm ATK |
Concentrate Support Ammo |
Rare |
Cerulean |
5 |
Rounds Per Magazine |
Gain +8% Rounds per Magazine and and +6.5 Firearm CRIT Hit Damage |
Concentrated Fire |
Rare |
Malachite |
6 |
Weak Point Strike |
Gain +8% Weak Point Damage and +6.5% Firearm Critical Hit Damage |
Concentration Priority |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Gain +30% Firearm Critical Hit Damage +30% for –8% Reload Time Modifier |
Concentration Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Gain –8% Recoil and +6.5% CRIT Hit Damage |
Consume Magazines |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Gain +6% Reload Time Modifier and +2% Weak Point Damage |
Deadeye |
Rare |
Rutile |
4 |
Accuracy |
Gain +8% and +1% Firearm ATK |
Edging Shot |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Gain +11% Firearm Critical Hit Rate for –4% Firearm ATK |
Electric Gunbarrel |
Rare |
Xantic |
6 |
Attribute ATK |
Gain +20% Electric ATK for -6% Fire Rate |
Electric Priority |
Rare |
Xantic |
6 |
Attribute ATK |
Gain +13% Electric ATK for Reload Time Modifier -8% |
Fatal Critical |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Gain +8% CRIT Hit Damage and +1% Firearm CRIT Hit Rate |
Fire Priority |
Rare |
Almandine |
6 |
Attribute ATK |
Gain +13% for –8% Fire ATK +13%, Reload Time Modifier |
Fire Rate Concentration |
Rare |
Xantic |
5 |
Fire Rate |
Gain +8% Fire Rate and +6.5 Firearm CRIT Hit Damage |
Fire Rate Insight |
Rare |
Xantic |
5 |
Fire Rate |
Gain +8% Fire Rate and +1.5 Firearm CRIT Hit Rate |
Fixed Shot |
Rare |
Rutile |
4 |
Recoil |
Gain –8% Recoil and +2% Weak Point Damage |
General Rounds Compulsive |
Rare |
Xantic |
4 |
Rounds Per Magazine |
Gain 15% Max General Rounds for –5% Movement Speed |
Hit Rate Insight |
Rare |
Rutile |
4 |
Accuracy |
Gain +8% Accuracy and +1.5% CRIT Hit Rate |
Insight Concentration |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Gain +8% CRIT Hit Rate and +6.5% Firearm CRIT Hit Damage |
Insight Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Gain –8% Recoil and +1.5% Firearm CRIT Hit Rate |
Insight Support Ammo |
Rare |
Cerulean |
5 |
Rounds Per Magazine |
Gain +8% Rounds per Magazine and +1.5% Firearm CRIT Hit Rate |
Magazine Compulsive |
Rare |
Cerulean |
5 |
Rounds Per Magazine |
Gain +10% Rounds per Magazine for –3% Weak Point Damage |
Marksman |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Gain +8% CRIT Hit Rate and +1% Firearm ATK |
Maximize Weight Balance |
Rare |
Cerulean |
5 |
Rounds Per Magazine |
Gain +8% Rounds per Magazine and +2% Weak Point Damage |
Pinpoint Shot |
Rare |
Malachite |
6 |
ATK |
Gain +8% Firearm ATK and +2% Weak Point Damage |
Poison Priority |
Rare |
Rutile |
6 |
Attribute ATK |
Gain +13% Toxic ATK for Reload Time Modifier -8% |
Refrigerate Gunbarrel |
Rare |
Cerulean |
6 |
Attribute ATK |
Gain +20% Chill ATK for -6% Fire Rate |
Reload Concentration |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Gain +6% Reload Time Modifier and +6.5% CRIT Hit Damage |
Reload Expert |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Gain +6% Reload Time Modifier and +1% Firearm ATK |
Reload Insight |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Gain +6% Reload Time Modifier and +3% Firearm CRIT Hit Rate |
Sharpshooter |
Rare |
Malachite |
6 |
ATK |
Gain +8% Firearm ATK and +1.5% Firearm Critical Hit Rate |
Slow Art |
Rare |
Malachite |
6 |
ATK |
Gain +16% Firearm ATK and –6% Fire Rate |
Stance Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Gain –8% Recoil and +1% Firearm ATK |
Superheat Gunbarrel |
Rare |
Almandine |
6 |
Attribute ATK |
Gain +20% Fire ATK for -6% Fire Rate |
Target Detection |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Gain +8% CRIT Hit Damage and +2% Weak Point Damage |
Toxic Gunbarrel |
Rare |
Rutile |
6 |
Attribute ATK |
Gain +20% Toxic ATK for –6% Fire Rate |
Weak Point Aiming |
Rare |
Rutile |
4 |
Accuracy |
Gain +8% Accuracy and +2% Weak Point Damage |
Weak Point Detection |
Rare |
Malachite |
6 |
Weak Point Strike |
Gain +8% Weak Point Damage and +1% Firearm ATK |
Weak Point Insight |
Rare |
Malachite |
6 |
Weak Point Strike |
Gain +8% Weak Point Damage and +1.5% Firearm Critical Hit Rate |
Weak Point Quick Fire |
Rare |
Xantic |
5 |
Fire Rate |
Gain +8% Fire Rate and +2% Weak Point Damage |
Weapon Tuning |
Rare |
Cerulean |
5 |
Rounds Per Magazine |
Gain +8% Rounds per Magazine and and +1% Firearm ATK |
Better Weapon Weight |
Ultimate |
Rutile |
6 |
Special Mod |
Gain Weapon Change Speed +25% and DEF +32% for 5s (cooldown 15s) when changing weapons |
Brisk Walk |
Ultimate |
Malachite |
6 |
Special Mod |
Gain Movement Speed +10% for 5s (Cooldown 25s) on hit. |
Defense Master |
Ultimate |
Rutile |
6 |
Special Mod |
Gain DEF +128.3% for 10s (Cooldown 25s) when defeating an enemy. |
Electric Conductor |
Ultimate |
Xantic |
6 |
Special Mod |
Gain Firearm ATK +8% when attacking enemies inflicted with Electrocution |
Fire Conductor |
Ultimate |
Almandine |
6 |
Special Mod |
Gain Firearm ATK +8% when attacking enemies inflicted with Burn |
Firing Fiesta |
Ultimate |
Xantic |
5 |
Special Mod |
Rounds are not consumed for 3s (Cooldown 25s) when reloading. |
Heat Incinerator |
Ultimate |
Almandine |
5 |
Special Mod |
Inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s) when defeating an enemy inflicted with Burn |
Lethal Finish |
Ultimate |
Almandine |
6 |
Special Mod |
Gain ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s) when firing a firearm. Module cooldown is –10s when defeating an enemy with the additional attack. However, the firearm's base Weak Point Damage is fixed at 100%. |
Mental Focus |
Ultimate |
Malachite |
6 |
Special Mod |
Gain –10% Base Fire Rate amd Firearm ATK +.25% for 2s (up to 150 stacks) when firing a firearm. Removes effect when reloading or changing firearm. |
Quick Freezer |
Ultimate |
Cerulean |
5 |
Special Mod |
Inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 5s) when defeating an enemy inflicted with Frostbite |
Real-Life Fighter |
Ultimate |
Malachite |
6 |
Special Mod |
Gain Base Accuracy -20% and Firearm ATK +3% for 5s (up to 10 stacks) on dealing Weak Point DMG, But loses 2 stacks per failed Weak Point Attack |
Remote Generator |
Ultimate |
Xantic |
5 |
Special Mod |
Inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s) when defeating an enemy inflicted with Electrocution |
Sharp Precision Shot |
Ultimate |
Xantic |
6 |
Special Mod |
Gain Base Fire Rate -20%, , Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks) while pulling the trigger |
Snowflake Conductor |
Ultimate |
Cerulean |
6 |
Special Mod |
Gain Firearm ATK +8% when attacking enemies inflicted with Frostbite |
Sweeping Squad |
Ultimate |
Malachite |
6 |
Special Mod |
Gain Firearm ATK +10.6% for 5s at a 33% chance when defeating an enemy. (can stack up to three times) |
Toxic Conductor |
Ultimate |
Rutile |
6 |
Special Mod |
Gain Firearm ATK +8% when attacking enemies inflicted with Poison |
Venom Injector |
Ultimate |
Rutile |
5 |
Special Mod |
Inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s) when defeating an enemy inflicted with Poison |
Special Rounds
Module | Rarity | Socket Type | Capacity | Exclusive | Function |
---|---|---|---|---|---|
Better Concentration |
Normal |
Almandine |
6 |
N/A |
Gain +8% Firearm Critical Hit Damage |
Better Insight |
Normal |
Almandine |
6 |
N/A |
Gain +8% Firearm Critical Hit Rate |
Better Weapon Weight |
Normal |
Almandine |
4 |
N/A |
Gain +6% Weapon Change Speed |
Chill Enhancement |
Normal |
Cerulean |
6 |
Bullet Improvement |
Adds Chill ATK equal to 8% of Firearm ATK |
Colon Special Forces |
Normal |
Malachite |
6 |
N/A |
Gain 5% Movement Speed When Aiming |
Electric Enhancement |
Normal |
Xantic |
6 |
Bullet Improvement |
Adds Electric ATK equal to 8% of Firearm ATK |
Expand Weapon Charge |
Normal |
Cerulean |
5 |
N/A |
Gain +12% Rounds per Magazine |
Fire Enhancement |
Normal |
Almandine |
6 |
Bullet Improvement |
Adds Fire ATK equal to 8% of Firearm ATK |
Fire Rate UP |
Normal |
Xantic |
5 |
Fire Rate |
Gain +6% Fire Rate |
General Round Magazine Replacement |
Normal |
Xantic |
5 |
Rounds Conversion |
Change to 1 Special Round for every 17 Rounds when acquiring dropped General Rounds |
Hawk-Eye |
Normal |
Rutile |
4 |
N/A |
Gain +11% Accuracy |
Impact Round Magazine Replacement |
Normal |
Xantic |
5 |
Rounds Conversion |
Change to 1 Special Round for every 2.1 Rounds when acquiring dropped Impact Rounds |
Recycling Genius |
Normal |
Cerulean |
5 |
N/A |
Gain +8% Reload Time Modifier |
Rifling Reinforcement |
Normal |
Malachite |
6 |
N/A |
Gain +12% Firearm ATK |
Special Rounds Storage |
Normal |
Xantic |
4 |
N/A |
Gain +13% Max Special Rounds |
Superconductivity Charge |
Normal |
Xantic |
6 |
N/A |
Gain Beam Rifle Charging Speed 10% |
Toxic Enhancement |
Normal |
Rutile |
6 |
Bullet Improvement |
Adds Toxic ATK equal to 8% of Firearm ATK |
Vibration Absorption |
Normal |
Rutile |
4 |
N/A |
Gain –11% Recoil |
Weak Point Sight |
Normal |
Malachite |
6 |
N/A |
Gain +9% Weak Point Damage |
Action and Reaction |
Rare |
Malachite |
6 |
ATK |
Gain Firearm ATK +15% and Recoil +5% |
Adventurer |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Gain Firearm Critical Hit Rate +8% and Weak Point Damage +1% |
Aiming Compensation |
Rare |
Rutile |
4 |
Accuracy |
Gain Accuracy +8% and Firearm Critical Hit Damage +5% |
Anti-Matter Round |
Rare |
Malachite |
6 |
ATK |
Gain Firearm ATK +8% and Firearm Critical Hit Damage +5% |
Bullet Rain |
Rare |
Xantic |
5 |
Fire Rate |
Gain Fire Rate +8% and Firearm ATK +1% |
Chill Priority |
Rare |
Cerulean |
6 |
Attribute ATK |
Gain Chill ATK +13% and Reload Time Modifier -8% |
Commando Marksmanship |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Gain Firearm Critical Hit Damage +8% and Firearm ATK +1% |
Concentrate Support Ammo |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Gain Rounds per Magazine +8% and Firearm Critical Hit Damage +5% |
Concentrated Fire |
Rare |
Malachite |
6 |
Weak Point Strike |
Gain Weak Point Damage +5% and Firearm Critical Hit Damage +5% |
Concentration Priority |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Gain Firearm Critical Hit Damage +12% and Reload Time Modifier -8% |
Concentration Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Gain Recoil -8% and Firearm Critical Hit Damage +5% |
Consume Magazines |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Gain Reload Time Modifier +6% and Weak Point Damage +2% |
Deadeye |
Rare |
Rutile |
4 |
Accuracy |
Gain Accuracy +8% and Firearm ATK +1% |
Edging Shot |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Gain Firearm Critical Hit Rate +8% and Firearm ATK -4% |
Electric Gunbarrel |
Rare |
Xantic |
6 |
Attribute ATK |
Gain Electric ATK+20 and Fire Rate -6% |
Electric Priority |
Rare |
Xantic |
6 |
Attribute ATK |
Gain Electric ATK +13% and Reload Time Modifier -8% |
Fatal Critical |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Gain Firearm Critical Hit Damage +8% and Firearm Critical Hit Rate +1.5% |
Fire Priority |
Rare |
Almandine |
6 |
Attribute ATK |
Gain Fire ATK +13% and Reload Time Modifire -8% |
Fire Rate Concentration |
Rare |
Xantic |
5 |
Fire Rate |
Gain Fire Rate +8% and Firearm Critical Hit Damage +5% |
Fire Rate Insight |
Rare |
Xantic |
5 |
Fire Rate |
Gain Fire Rate +8% and Firearm Critical Hit Rate +1.5% |
Fixed Shot |
Rare |
Rutile |
4 |
Recoil |
Gain Recoil +8% and Weak Point Damage +2% |
Hit Rate Insight |
Rare |
Rutile |
4 |
Accuracy |
Gain Accuracy +8% and Firearm Critical Hit rate +1.5% |
Inisght Concentration |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Gain Firearm Critical Hit Rate +8% and Firearm Critical Hit Damage +5% |
Insight Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Gain Recoil -8% Firearm and Critical Hit Rate +1.5% |
Insight Support Ammo |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Gain Rounds per Magazine +8% and Firearm Critical Hit Rate +1.5% |
Magazine Compulsive |
Rare |
Cerulean |
5 |
Rounds Per Magazine |
Gain Rounds Per Magazine +10% and Weak Point Damage -3% |
Marksman |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Gain Firearm Critical Hit Rate +8% and Firearm ATK +1% |
Maximize Weight Balance |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Gain Rounds per Magazine +8% and Weak Point Damage +2% |
Pinpoint Shot |
Rare |
Malachite |
6 |
ATK |
Gain Firearm ATK +8% and Weak Point Damage +2% |
Poison Priority |
Rare |
Rutile |
6 |
Attribute ATK |
Gain Toxic ATK +13% and Reload Time Modifier -8% |
Refrigerate Gunbarrel |
Rare |
Cerulean |
6 |
Attribute ATK |
Gain Chill ATK 20% and Fire Rate -6% |
Reload Concentration |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Gain Reload Time Modifier +6% and Firearm Critical Hit Damage 5% |
Reload Expert |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Gain Reload Time Modifier +6% and Firearm ATK +1% |
Reload Insight |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Gain Reload Time Modifier +6% and Firearm Critical Hit Rate +1.5% |
Sharpshooter |
Rare |
Malachite |
6 |
ATK |
Gain Firearm ATK +8% and Firearm Critical Hit Rate +1.5% |
Slow Art |
Rare |
Malachite |
6 |
ATK |
Gain Firearm ATK +16 and Fire Rate -6% |
Special Rounds Compulsive |
Rare |
Xantic |
4 |
N/A |
Gain Max Special Rounds +15% and Movement Speed -5% |
Stance Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Gain Recoil -8% and Firearm ATK +1% |
Superheat Gunbarrel |
Rare |
Almandine |
6 |
Attribute ATK |
Gain Fire ATK +20% and Fire Rate -6% |
Target Detection |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Gain Firearm Critical Hit Damage +8% and Weak Point Damage +2% |
Toxic Gunbarrel |
Rare |
Rutile |
6 |
Attribute ATK |
Gain Toxic ATK +20% and Fire Rate -6% |
Weak Point Aiming |
Rare |
Rutile |
4 |
Accuracy |
Gain Accuracy +8% and Weak Point Damage +2% |
Weak Point Detection |
Rare |
Malachite |
6 |
Weak Point Strike |
Gain Weak Poind Damage +5% and Firearm ATK +1% |
Weak Point Insight |
Rare |
Malachite |
6 |
Weak Point Strike |
Gain Weak Point Damage +5% and Firearm Critical Hit Rate +1.5% |
Weak Point Quick Fire |
Rare |
Xantic |
5 |
Fire Rate |
Gain Fire Rate +8% and Weak Point Damage +2% |
Weapon Tuning |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Gain Rounds per Magazine +8% and Firearm ATK +1% |
Frigid Burn |
Ultimate |
Cerulean |
6 |
Special Mod |
Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage. |
Sharp Precision Shot |
Ultimate |
Xantic |
6 |
Special Mod |
Base Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks). |
Lethal Finish |
Ultimate |
Almandine |
6 |
Special Mod |
When firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%. |
Mental Focus |
Ultimate |
Malachite |
6 |
Special Mod |
Base Fire Rate -10%. When firing a firearm, Firearm ATK +.4% for 2s (up to 60 stacks). Removes effect when reloading or changing firearm. |
Real-Life Fighter |
Ultimate |
Malachite |
6 |
Special Mod |
Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
Analysis Master |
Ultimate |
Rutile |
6 |
Special Mod |
On hit, enemy's Firearm Critical Hit Resistance -25% for 10s. This effect stacks up to 3 times (Cooldown 15s). |
Spray and Pray |
Ultimate |
Xantic |
5 |
Special Mod |
When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s). |
Brisk Walk |
Ultimate |
Malachite |
6 |
Special Mod |
On hit, Movement Speed +10% for 5s (Cooldown 25s). |
Sweeping Squad |
Ultimate |
Malachite |
6 |
Special Mod |
When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance. This effect stacks up to 3 times. |
Battlesuit Crusher |
Ultimate |
Rutile |
6 |
Special Mod |
On hit, enemy's DEF -30% for 10s (Cooldown 25s). |
Hardline Suppression |
Ultimate |
Rutile |
11 |
Special Mod |
On Weak Point hit, 5% chance to Knockdown target. |
Snowflake Conductor |
Ultimate |
Cerulean |
6 |
Special Mod |
When attacking enemies inflicted with Frostbite, Firearm ATK +8% |
Fire Conductor |
Ultimate |
Almandine |
6 |
Special Mod |
When attacking enemies inflicted with Burn, Firearm ATK +8% |
Electric Conductor |
Ultimate |
Xantic |
6 |
Special Mod |
When attacking enemies inflicted with Electrocution, Firearm ATK +8% |
Toxic Conductor |
Ultimate |
Rutile |
6 |
Special Mod |
When attacking enemies inflicted with Poison, Firearm ATK +8% |
Quick Freezer |
Ultimate |
Cerulean |
5 |
Special Mod |
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for .8s (Cooldown 5s). |
Venom Injector |
Ultimate |
Rutile |
5 |
Special Mod |
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s). |
Remote Generator |
Ultimate |
Xantic |
5 |
Special Mod |
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s). |
Heat Incinerator |
Ultimate |
Almandine |
5 |
Special Mod |
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s). |
Toxic Infusion |
Ultimate |
Rutile |
6 |
Special Mod |
On hit, enemy's Toxin Resistance -8% for .5s at a 3% chance |
Chill Infusion |
Ultimate |
Cerulean |
6 |
Special Mod |
On hit, enemy's Chill Resistance -8% for .5s at a 3% chance |
Electric Infusion |
Ultimate |
Xantic |
6 |
Special Mod |
On hit, enemy's Electric Resistance -8% for .5s at a 3% chance |
Heat Infusion |
Ultimate |
Almandine |
6 |
Special Mod |
On hit, enemy's Fire Resistance -8% for .5s at a 3% chance |
Impact Rounds
Module | Rarity | Socket Type | Capacity | Exclusive | Function |
---|---|---|---|---|---|
Better Concentration |
Normal |
Almandine |
6 |
|
Firearm Critical Hit Damage +8% |
Better Insight |
Normal |
Almandine |
6 |
|
Firearm Critical Hit Rate +9% |
Better Weapon Weight |
Normal |
Almandine |
4 |
|
Weapon Change Speed +6% |
Chill Enhancement |
Normal |
Cerulean |
6 |
Bullet Improvement |
Adds Chill ATK equal to 8% of Firearm ATK |
Colon Special Forces |
Normal |
Malachite |
6 |
|
5% Movement Speed When Aiming |
Electric Enhancement |
Normal |
Xantic |
6 |
Bullet Improvement |
Adds Electric ATK equal to 8% of Firearm ATK |
Expand Impact Magazine |
Normal |
Xantic |
4 |
|
Max Impact Rounds +13% |
Expand Weapon Charge |
Normal |
Malachite |
5 |
|
Rounds per Magazine +12% |
Fire Enhancement |
Normal |
Almandine |
6 |
Bullet Improvement |
Adds Fire ATK equal to 8% of Firearm ATK |
Fire Rate UP |
Normal |
Xantic |
5 |
Fire Rate |
Fire Rate +6% |
General Round Projectile Modification |
Normal |
Xantic |
5 |
Rounds Conversion |
When acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds. |
Hawk-Eye |
Normal |
Rutile |
4 |
|
Accuracy +11% |
Recycling Genius |
Normal |
Cerulean |
5 |
|
Reload Time Modifier +8% |
Rifling Reinforcement |
Normal |
Malachite |
6 |
|
Firearm ATK +12% |
Special Round Projectile Modification |
Normal |
Xantic |
6 |
Rounds Conversion |
When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds. |
Toxic Enhancement |
Normal |
Rutile |
6 |
Bullet Improvement |
Adds Toxic ATK equal to 8% of Firearm ATK |
Vibration Absorption |
Normal |
Rutile |
4 |
|
Recoil -11% |
Weak Point Sight |
Normal |
Malachite |
6 |
|
Weak Point Damage +9% |
Action and Reaction |
Rare |
Malachite |
6 |
ATK |
Firearm ATK +x%, Recoil +x% |
Adventurer |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Firearm Critical Hit Rate +5%, Weak Point Damage +2% |
Aiming Compensation |
Rare |
Rutile |
4 |
Accuracy |
Accuracy +8%, Firearm Critical Hit Damage +4% |
Anti-Matter Round |
Rare |
Malachite |
6 |
ATK |
Firearm ATK +8%, Firearm Critical Hit Damage +4% |
Bullet Rain |
Rare |
Xantic |
5 |
Fire Rate |
Fire Rate +8%. Firearm ATK +1% |
Chill Priority |
Rare |
Cerulean |
6 |
Attribute ATK |
Chill ATK +13%, Reload Time Modifier -8% |
Commando Marksmanship |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Firearm Critical Hit Damage +5%, Firearm ATK +1% |
Concentrate Support Ammo |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Rounds per Magazine +8%, Firearm Critical Hit Damage +4% |
Concentrated Fire |
Rare |
Malachite |
6 |
Weak Point Strike |
Weak Point Damage +5%, Firearm Critical Hit Damage +4% |
Concentration Priority |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Firearm Critical Hit Damage +8%, Reload Time Modifier -8% |
Concentration Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Recoil -8%, Firearm Critical Hit Damage +4% |
Consume Magazines |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Reload Time Modifier +6%. Weak Point Damage +2% |
Deadeye |
Rare |
Rutile |
4 |
Accuracy |
Accuracy +8%, Firearm ATK +1% |
Edging Shot |
Rare |
Almandine |
6 |
Attribute ATK |
Firearm Critical Hit Rate +8%, Firearm ATK -4% |
Electric Gunbarrel |
Rare |
Xantic |
6 |
Attribute ATK |
Electric ATK +28%, Fire Rate -6% |
Electric Priority |
Rare |
Xantic |
6 |
Attribute ATK |
Electric ATK +13%, Reload Time Modifier -8% |
Fatal Critical |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5% |
Fire Priority |
Rare |
Almandine |
6 |
Attribute ATK |
Fire ATK +13%, Reload Time Modifire -8% |
Fire Rate Concentration |
Rare |
Xantic |
5 |
Fire Rate |
Fire Rate +8%, Firearm Critical Hit Damage +4% |
Fire Rate Insight |
Rare |
Xantic |
5 |
Fire Rate |
Fire Rate +8%, Firearm Critical Hit Rate +1.5% |
Fixed Shot |
Rare |
Rutile |
4 |
Recoil |
Recoil -8%, Weak Point Damage +2% |
Have Aiming |
Rare |
Malachite |
6 |
Weak Point Strike |
Unknown--- Devs have not completed this one |
Hit Rate Insight |
Rare |
Rutile |
4 |
Accuracy |
Accuracy +8%, Firearm Critical Hit Rate +1.5% |
Impact Rounds Compulsive |
Rare |
Xantic |
4 |
Rounds per Magazine |
Max Impact Rounds +15%, Movement Speed -5% |
Insight Concentration |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4% |
Insight Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Recoil -8%, Firearm Critical hit Rate +1.5% |
Insight Support Ammo |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5% |
Magazine Compulsive |
Rare |
Cerulean |
5 |
Firearm Critical Hit Rate |
Rounds per Magazine +10%, Weak Point Damage -3% |
Marksman |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Firearm Critical Hit Rate +5%, Firearm ATK +1% |
Maximize Weight Balance |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Rounds Per Magazine +8%, Weak Point Damage +2% |
Pinpoint Shot |
Rare |
Malachite |
6 |
ATK |
Firearm ATK +8%, Weak Point Damage +2% |
Poison Priority |
Rare |
Rutile |
6 |
Attribute ATK |
Toxic ATK +13%, Reload Time Modifier -8% |
Refrigerate Gunbarrel |
Rare |
Cerulean |
6 |
Attribute ATK |
Chill ATK +28%, Fire Rate -6% |
Reload Concentration |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Reload Time Modifier +6%, Firearm Critical Hit Damage +4% |
Reload Expert |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Reload Time Modifier +6%, Firearm ATK +1% |
Reload Insight |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5% |
Sharpshooter |
Rare |
Malachite |
6 |
ATK |
Firearm ATK +8%, Firearm Critical Hit Rate +1.5% |
Slow Art |
Rare |
Malachite |
6 |
ATK |
Firearm ATK +16, Fire Rate -6% |
Stance Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Recoil -8%, Firearm ATK +1% |
Superheat Gunbarrel |
Rare |
Almandine |
6 |
Attribute ATK |
Fire ATK +28%. Fire Rate-6% |
Target Detection |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Firearm Critical Hit Damage +5%, Weak Point Damage +2% |
Toxic Gunbarrel |
Rare |
Rutile |
6 |
Attribute ATK |
Toxic ATK +28%, Fire Rate -6% |
Weak Point Aiming |
Rare |
Rutile |
4 |
Accuracy |
Accuracy +8%, Weak Point Damage +2% |
Weak Point Detection |
Rare |
Malachite |
6 |
Weak Point Strike |
Weak Point Damage +5%, Firearm ATK +1% |
Weak Point Insight |
Rare |
Malachite |
6 |
Weak Point Strike |
Weak Point Damage +5%, Firearm Critical Hit Rate +1.5% |
Weak Point Quick Fire |
Rare |
Xantic |
5 |
Fire Rate |
Fire Rate +8%, Weak Point Damage =2% |
Weapon Tuning |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Rounds per Magazine +8%, Firearm ATK +1% |
Better Weapon Weight |
Ultimate |
Rutile |
6 |
Special Mod |
Weapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s) |
Defense Master |
Ultimate |
Rutile |
6 |
Special Mod |
When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s) |
Dopaminergic Activate |
Ultimate |
Almandine |
6 |
Special Mod |
On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s) |
Electric Conductor |
Ultimate |
Xantic |
6 |
Special Mod |
When attacking enemies inflicted with Electrocution, Firearm ATK +8% |
Fire Conductor |
Ultimate |
Almandine |
6 |
Special Mod |
When attacking enemies inflicted with Burn, Firearm ATK +8% |
Hardline Suppression |
Ultimate |
Rutile |
11 |
Special Mod |
On Weak Point hit, 18% Chance to Knockdown target |
Heat Incinerator |
Ultimate |
Almandine |
5 |
Special Mod |
When defeating an enemy inflicted wtih Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s) |
Lethal Finish |
Ultimate |
Almandine |
6 |
Special Mod |
When firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is fixed at 100% |
Mental Focus |
Ultimate |
Malachite |
6 |
Special Mod |
Base Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm |
Payout |
Ultimate |
Rutile |
5 |
Special Mod |
When landing a Firearm Weak Point Attack rounds are not consumed for 3s (Cooldown 25s) |
Quick Freezer |
Ultimate |
Cerulean |
5 |
Special Mod |
When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 5s) |
Real-life Fighter |
Ultimate |
Malachite |
6 |
Special Mod |
Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack |
Remote Generator |
Ultimate |
Xantic |
5 |
Special Mod |
When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s) |
Sharp Precision Shot |
Ultimate |
Xantic |
6 |
Special Mod |
Base Fire Rate -20%. While Pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK |
Snowflake Conductor |
Ultimate |
Cerulean |
6 |
Special Mod |
When attacking enemies inflicted with Frostbite, Firearm ATK +8% |
Special Sight |
Ultimate |
Malachite |
6 |
Special Mod |
Movement Speed When Aiming -8%, Weak Point Damage When Aiming 8% |
Toxic Conductor |
Ultimate |
Rutile |
6 |
Special Mod |
When attacking enemies inflicted with Poison, Firearm ATK +8% |
Venom Injector |
Ultimate |
Rutile |
5 |
Special Mod |
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s) |
Weak Point Expansion |
Ultimate |
Malachite |
6 |
Special Mod |
On Weak Point Damage +35% (cooldown 15s) |
High-Power Rounds
Module | Rarity | Socket Type | Capacity | Exclusive | Function |
---|---|---|---|---|---|
Better Concentration |
Normal |
Almandine |
6 |
|
Firearm Critical Hit Damage +9% |
Better Insight |
Normal |
Almandine |
6 |
|
Firearm Critical Hit Rate +8% |
Better Weapon Weight |
Normal |
Almandine |
4 |
|
Weapon Change Speed +6% |
Chill Enhancement |
Normal |
Cerulean |
6 |
Bullet Improvement |
Adds Chill ATK equal to 8% of Firearm ATK |
Colon Special Forces |
Normal |
Malachite |
6 |
|
5% Movement Speed When Aiming |
Electric Enhancement |
Normal |
Xantic |
6 |
Bullet Improvement |
Adds Electric ATK equal to 8% of Firearm ATK |
Expand High-Power Magazine |
Normal |
Xantic |
4 |
|
Max High-Power Rounds +13% |
Expand Weapon Charge |
Normal |
Cerulean |
5 |
|
Rounds per Magazine +12% |
Fire Enhancement |
Normal |
Almandine |
6 |
Bullet Improvement |
Adds Fire ATK equal to 8% of Firearm ATK |
Fire Rate UP |
Normal |
Xantic |
5 |
Fire Rate |
Fire Rate +6% |
General Round Charge Improvement |
Normal |
Xantic |
16 |
Rounds Conversion |
When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds. |
Hawk-Eye |
Normal |
Rutile |
4 |
|
Accuracy +11% |
Impact Round Charge Improvement |
Normal |
Xantic |
16 |
Rounds Conversion |
When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds. |
Recycling Genius |
Normal |
Cerulean |
5 |
|
Reload Time Modifier +8% |
Rifling Reinforcement |
Normal |
Malachite |
6 |
Launcher |
Explosive ATK +12% |
Rifling Reinforcement |
Normal |
Malachite |
6 |
Shotgun |
Firearm ATK +12% |
Rifling Reinforcement |
Normal |
Malachite |
6 |
Sniper |
Firearm ATK +12% |
Shell UP |
Normal |
Rutile |
16 |
Shotgun |
Shell Capacity +33% |
Special Round Charge Improvement |
Normal |
Xantic |
16 |
Rounds Conversion |
When acquiring dropped Special Rounds, change to 1 High-Power Round for every 120 Rounds. |
Toxic Enhancement |
Normal |
Rutile |
6 |
Bullet Improvement |
Adds Toxic ATK equal to 8% of Firearm ATK |
Vibration Absorption |
Normal |
Rutile |
4 |
|
Recoil -11% |
Weak Point Sight |
Normal |
Malachite |
6 |
|
Weak Point Damage +9% |
Action and Reaction |
Rare |
Malachite |
6 |
ATK, Launcher |
Explosive ATK +15%, Recoil +5% |
Action and Reaction |
Rare |
Malachite |
6 |
ATK, Shotgun |
Firearm ATK +x%, Recoil +x% |
Action and Reaction |
Rare |
Malachite |
6 |
ATK, Sniper |
Firearm ATK +x%, Recoil +x% |
Adventurer |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Firearm Critical Hit Rate +5%, Weak Point Damage +2% |
Anti-Matter Round |
Rare |
Malachite |
6 |
ATK, Launcher |
Explosive ATK +8%, Firearm Critical Hit Damage +3.5% |
Anti-matter Round |
Rare |
Malachite |
6 |
ATK, Shotgun |
Firearm ATK +8%, Firearm Critical Hit Damage +3% |
Anti-matter Round |
Rare |
Malachite |
6 |
ATK, Sniper |
Firearm ATK +8%, Firearm Critical Hit Damage +3.5% |
Bullet Rain |
Rare |
Xantic |
5 |
Fire Rate |
Fire Rate +8%, Firearm ATK +1% |
Chill Priority |
Rare |
Cerulean |
6 |
Attribute ATK |
Chill ATK +13%, Reload Time Modifier -8% |
Commando Marksmanship |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Firearm Critical Hit Damage +5%, Firearm ATK +1% |
Concentrate Support Ammo |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Rounds Per Magazine +8%, Firearm Critical Hit Damage +3.5% |
Concentrated Fire |
Rare |
Malachite |
6 |
Weak Point Strike |
Weak Point Damage +5%, Firearm Critical Hit Damage +3.5% |
Concentration Priority |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Firearm Critical Hit Damage +8%, Reload Time Modifier -8% |
Concentration Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Recoil -8%, Firearm Critical Hit Damage +3.5% |
Consume Magazines |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Reload Time Modifier +6%, Weak Point Damage +2% |
Deadeye |
Rare |
Rutile |
4 |
Accuracy, ShotGun |
Accuracy +8%, Firearm ATK +1% |
Edging Shot |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Firearm Critical Hit Rate +9%, Firearm ATK -4% |
Electric Gunbarrel |
Rare |
Xantic |
6 |
Attribute ATK |
Electric ATK +23%, Fire Rate -6% |
Electric Priority |
Rare |
Xantic |
6 |
Attribute ATK |
Electric ATK +13%, Reload Time Modifier -8% |
Fatal Critical |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1% |
Fire Priority |
Rare |
Almandine |
6 |
Attribute ATK |
Fire ATK +13%, Reload Time Modifire -8% |
Fire Rate Concentration |
Rare |
Xantic |
5 |
Fire Rate |
Fire Rate +8%, Firearm Critical Hit Damage +3.5% |
Fire Rate Insight |
Rare |
Xantic |
5 |
Fire Rate |
Fire Rate +8%, Firearm Critical Hit Rate +1% |
Fixed Shot |
Rare |
Rutile |
4 |
Recoil |
Recoil -8%, Weak Point Damage +2% |
Hi Rate Insight |
Rare |
Rutile |
4 |
Accuracy, ShotGun |
Accuracy +8%, Firearm Critical Hit Rate +3% |
High-Power Rounds Compulsive |
Rare |
Xantic |
4 |
|
Max High-Power Rounds +15%, Movement Speed -5% |
Hit Rate Focus |
Rare |
Rutile |
4 |
Accuracy, ShotGun |
Accuracy +8%, Firearm Critical Hit Damage +3% |
Insight Concentration |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Firearm Critical Hit Rate +9%, Firearm Critical Hit Damage 3.5% |
Insight Stabilizer |
Rare |
Rutile |
5 |
Recoil |
Recoil -8%, Firearm Critical Hit Rate +1% |
Insight Support Ammo |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Rounds per Magazine +8%, Firearm Critical Hit Rate +1% |
Magazine Compulsive |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Rounds per Magazine +10%, Weak Point Damage -3% |
Marksman |
Rare |
Almandine |
6 |
Firearm Critical Hit Rate |
Firearm Critical Hit Rate +5%, Firearm ATK +1% |
Maximize Weight Balance |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Rounds Per Magazine +8%, Weak Point Damage +2% |
Pinpoint Shot |
Rare |
Malachite |
6 |
ATK, Launcher |
Explosive ATK +8%, Weak Point Damage +2% |
Pinpoint Shot |
Rare |
Malachite |
6 |
ATK, Shotgun |
Firearm ATK +8%, Weak Point Damage +2% |
Pinpoint Shot |
Rare |
Malachite |
6 |
ATK, Sniper |
Firearm ATK +8%, Weak Point Damage +2% |
Poison Priority |
Rare |
Rutile |
6 |
Attribute ATK |
Toxic ATK +13%, Reload Time Modifier -8% |
Refrigerate Gunbarrel |
Rare |
Cerulean |
6 |
Attribute ATK |
Chill ATK +23%, Fire Rate -6% |
Reload Concentration |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5% |
Reload Expert |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Reload Time Modifier +6%, Firearm ATK +1% |
Reload insight |
Rare |
Cerulean |
5 |
Reload Time Modifier |
Reload Time Modifier +6%, Firearm Critical Hit Rate +1% |
Sharp Shooter |
Rare |
Malachite |
6 |
ATK, Launcher |
Explosive ATK +8%, Firearm Critical Hit Rate +1% |
Sharpshooter |
Rare |
Malachite |
6 |
ATK, Shotgun |
Firearm ATK +8%, Firearm Critical Hit Rate +3% |
Sharpshooter |
Rare |
Malachite |
6 |
ATK, Sniper |
Firearm ATK +8%, Firearm Critical Hit Rate +1% |
Slow Art |
Rare |
Malachite |
6 |
ATK, Launcher |
Explosive ATK +15%, Fire Rate -6% |
Slow Art |
Rare |
Malachite |
6 |
ATK, Shotgun |
Firearm ATK +15%, Fire Rate -6% |
Slow Art |
Rare |
Malachite |
6 |
ATK, Sniper |
Firearm ATK 15%, Fire Rate -6% |
Stance Stabilizer |
Rare |
Rutile |
4 |
Recoil |
Recoil -8%, Firearm ATK +1% |
Superheat Gunbarrel |
Rare |
Almandine |
6 |
Attribute ATK |
Fire ATK +23%. Fire Rate -6% |
Target Detection |
Rare |
Almandine |
6 |
Firearm Critical Hit Damage |
Firearm Critical Hit Damage +5%, Weak Point Damage +2% |
Toxic Gunbarrel |
Rare |
Rutile |
6 |
Attribute ATK |
Toxic ATK +23%, Fire Rate -6% |
Weak Point Aiming |
Rare |
Rutile |
4 |
Accuracy, ShotGun |
Accuracy +8%, Weak Point Damage +2% |
Weak Point Detection |
Rare |
Malachite |
6 |
Weak Point Strike |
Weak Point Damage +5%, Firearm ATK +1% |
Weak Point Insight |
Rare |
Malachite |
6 |
Weak Point Strike |
Weak Pont Damage +5%, Firearm Critical Hit Rate +1% |
Weak Point Quick Fire |
Rare |
Xantic |
5 |
Fire Rate |
Fire Rate +8%, Weak Point Damage +2% |
Weak Point Sight |
Rare |
Malachite |
6 |
Weak Point Strike, ShotGun |
Unknown--- Devs have not completed this one |
Weapon Tuning |
Rare |
Cerulean |
5 |
Rounds per Magazine |
Rounds Per Magazine +8%, Firearm ATK +1% |
Auto-Reload |
Ultimate |
Cerulean |
5 |
Special Mod, ShotGun |
When changing weapons, auto-reloads stored weapon (Cooldown 15s) |
Defense Master |
Ultimate |
Rutile |
6 |
Special Mod |
When defeating an enemy, DEF +120% for 10s (Cooldown 25s) |
Descendant Roll |
Ultimate |
Malachite |
5 |
Special Mod |
When rolling, auto-reloads the active wepon at a 50% chance (Cooldown 20s) |
Dopaminergic Activate |
Ultimate |
Almandine |
6 |
Special Mod |
On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s) |
Electric Conductor |
Ultimate |
Xantic |
6 |
Special Mod |
When attacking enemies inflicted with Electrocution, Firearm ATK +8% |
Fire Conductor |
Ultimate |
Almandine |
6 |
Special Mod |
When attacking enemies inflicted with Burn, Firearm ATK +8% |
Heat Incinerator |
Ultimate |
Almandine |
5 |
Special Mod |
When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s) |
Lethal Finish |
Ultimate |
Almandine |
6 |
Special Mod |
When firing a firearm, ammo with an additional 20% Ctitical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is Fixed at 100% |
Quick Freezer |
Ultimate |
Cerulean |
5 |
Special Mod |
When defeating an enemy inflicted wtih Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 5s) |
Real-Life Fighter |
Ultimate |
Malachite |
6 |
Special Mod |
Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack. |
Remote Generator |
Ultimate |
Xantic |
5 |
Special Mod |
When defeating an enemy inficted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s) |
Snowflake Conductor |
Ultimate |
Cerulean |
6 |
Special Mod |
When attacking enemies inflicted with Frostbite, Firearm ATK +8% |
Special Sight |
Ultimate |
Malachite |
6 |
Special Mod |
Movement Speed WHen Aiming -8%, Weak Point Damage When Aiming 8% |
Strengthen First Shot |
Ultimate |
Malachite |
6 |
Special Mod |
After Reload, first shot's Firearm ATK +100% (Cooldown 20s) |
Toxic Conductor |
Ultimate |
Rutile |
6 |
Special Mod |
When attacking enemies inflicted with Poison, Firearm ATK +8% |
Unstoppable Smasher |
Ultimate |
Rutile |
6 |
Special Mod, ShotGun |
When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance. |
Venom Injector |
Ultimate |
Rutile |
5 |
Special Mod |
When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s) |
Weak Point Expansion |
Ultimate |
Malachite |
6 |
Special Mod |
On Weak Point hit, Weak Point Damage +35% (Cooldown 20s) |